The server has now performed a rollback to the 14th August 1.12 copy of the world, and updated to 1.19 once more.
You may read an explanation for the rollback here, and what you may do if you are dissatisfied with this decision.
The server has now updated to 1.19 with the following changes removed:
Soft item economy reset
The adjusted patch notes are below. You can read the old patch notes here.
All items with illegitimate values for durability, enchants or stack sizes have been removed.
Maps will now generate with a random and hidden ID. Players will see a random ID on the map item.
Render distance for each player has been greatly increased.
The server now has a modified vanilla terrain generator to hide the seed and prevent players from generating their own copy of the world.
The anticheat has been updated, and it is planned to keep the anticheat more strict and updated more frequently, particularly for preventing movement cheats.
Note: The server has always had an anticheat, it has simply been updated along 1.19. The server has always tried to prevent cheating where possible.
Animals have not been correctly spawning in around the spawn area for over a decade, this was caused by the multiple biome changes throughout the game, resulting in animals not spawning at all where they really should.
They should now correctly spawn where intended, and there are more of them around the spawn area.
Compared to 1.12, there are many more monsters closer to the vanilla amount limits.
Additionally monster spawning has been changed to attempt to spawn more monsters closer to the player, avoiding spawning monsters too far where they may not activate.
Phantoms and the phantom mechanic has been disabled entirely.
It is no longer possible through cheats, to see another player's item enchantments or durability, or the player's health.
The end dimension dragon fight has been reset. Old gateways were broken due to bedrock breaking exploits, players may now fight the dragon to spawn new gateways.
Health and hunger
The hunger system has been slowed down quite a bit. Regeneration will linger for longer below normal hunger filled.
This is an experimental change and may be reverted
Lastly, we've managed to put all related servers back into the US East location, which should result in a much improved ping overall for most players.